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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/ARadialForceActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceActor.h |
| Include | #include "PhysicsEngine/RadialForceActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/RadialForceComponent.cpp |
virtual void FireImpulse&40;&41;
Remarks
BEGIN DEPRECATED (use component functions now in level script)