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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/UNetworkPhysicsComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
void SetIsRelayingLocalInputs
(
bool bInRelayingLocalInputs
)
Remarks
Mark this as controlled through locally relayed inputs rather than controlled as a pawn through a player controller. Set if NetworkPhysicsComponent is implemented on an AActor instead of APawn and it's currently being fed inputs from the local player / autonomous proxy