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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/UNetworkPhysicsComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
const bool GetIsRelayingLocalInputs() const
Remarks
Check if this is controlled locally through relayed inputs from autonomous proxy. It's recommended to use IsLocallyControlled() when checking if this is locally controlled.