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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/TNetRewindHistory
- FBaseRewindHistory::ReceiveNewData()
- TNetRewindHistory::ReceiveNewData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
virtual int32 ReceiveNewData
(
Chaos::FBaseRewindHistory & NewData,
const int32 FrameOffset,
bool CompareDataForRewind
)
Remarks
Copy new data (received from the network) into this history, returns frame to resimulate from if