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Unreal Engine C++ API Reference > Runtime > Engine > Physics > IPhysicsReplicationFactory
Deprecated * No longer used - PhysScene owns the physics replication ptr once it is created. If you need a custom deleter, override CreatePhysicsReplication and specify the deleter in TUniquePtr.
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfaceUtils.h |
Include | #include "Physics/PhysicsInterfaceUtils.h" |
virtual void Destroy
&40;
FPhysicsReplication &42; PhysicsReplication
&41;