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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/IPhysicsReplicationFactory
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfaceUtils.h |
| Include | #include "Physics/PhysicsInterfaceUtils.h" |
virtual FPhysicsReplication * Create
(
FPhysScene * OwningPhysScene
)