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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
References
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| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h |
| Include |
#include "Physics/PhysScene_PhysX.h" |
Syntax
struct FSimulationScratchBuffer2
Buffers used as scratch space for PhysX to avoid allocations during simulation
Variables
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Type |
Name |
Description |
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uint8 * |
Buffer |
The scratch buffer. |
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int32 |
BufferSize |
Allocated size of the buffer. |
Constructors
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Type |
Name |
Description |
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