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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspensionHelpers > ComputeWorldSuspensionCoordinates
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeWorldSuspensionCoordinates
&40;
const FVector & LocalCenterOfMass,
const FVector & LocalSuspensionNormal,
const TArray< FVector > & LocalSuspensionOrigins,
const FTransform & LocalToWorld,
FVector & OutWorldCenterOfMass,
FVector & OutWorldSuspensionNormal,
TArray< FVector > & OutWorldSuspensionOrigins
&41;
Remarks
Dynamics functions