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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FSimpleSuspensionHelpers > API/Runtime/Engine/Physics/FSimpleSuspensionHelpers/ComputeSuspensionForces
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeSuspensionForces
(
const FVector & LinearVelocity,
const FVector & AngularVelocityRad,
const FSimpleSuspensionState & SuspensionState,
const TArray < FSimpleSuspensionSpringParams > & SpringParams,
FSimpleSuspensionState & OutSuspensionState
)