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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspensionHelpers > ComputeSuspensionForces
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeSuspensionForces
&40;
const FVector & LinearVelocity,
const FVector & AngularVelocityRad,
const FSimpleSuspensionState & SuspensionState,
const TArray< FSimpleSuspensionSpringParams > & SpringParams,
FSimpleSuspensionState & OutSuspensionState
&41;