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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FSimpleSuspensionHelpers > API/Runtime/Engine/Physics/FSimpleSuspensionHelpers/ComputeSprungMasses
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static bool ComputeSprungMasses
(
const TArray < FVector > & LocalSpringPositions,
const FVector & LocalCenterOfMass,
const float TotalMass,
TArray < float > & OutSprungMasses,
FString * ErrMsg
)
Remarks
Same as above, but allows the caller to specify spring locations in a local space which is not necessarily originated at the center of mass.