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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FSimpleSuspensionHelpers > API/Runtime/Engine/Physics/FSimpleSuspensionHelpers/ComputeSprungMasses
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static bool ComputeSprungMasses
(
const TArray < FVector > & MassSpringPositions,
const float TotalMass,
TArray < float > & OutSprungMasses,
FString * ErrMsg
)
Remarks
Setup functions Compute the distribution of the mass of a body among springs. This method assumes that spring positions are given relative to the center of mass of the body, and that gravity occurs in the local -Z direction.
Returns true if it was able to find a valid mass configuration. If only one or two springs are included, then a valid configuration may not result in a stable suspension system - a bicycle or pogostick, for example, which is not perfectly centered may have a valid sprung mass configuration without being stable.