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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspensionHelpers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeSpringNaturalFrequencyAndDampingRatio
&40;
const float SprungMass,
const float SpringStiffness,
const float SpringDamping,
float & OutNaturalFrequency,
float & OutDampingRatio
&41;
Remarks
Given a sprung mass and a spring stiffness, compute the natural frequency of the spring