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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspensionHelpers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static float ComputeSpringCriticalDamping
&40;
const float SprungMass,
const float NaturalFrequency
&41;
Remarks
Given a sprung mass and a natural frequency, return the damping coefficient which will critically damp the spring.