Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspension
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
void Update
&40;
const FTransform & LocalToWorld,
const FVector & LinearVelocity,
const FVector & AngularVelocityRad,
const FSimpleSuspensionRaycast & RaycastFunction
&41;
Remarks
Compute suspension compressions, individual spring forces, and the total force that the suspension system wants to apply to the body. Actual application of this force must be done by someone else.