Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
Inheritance Hierarchy
- FEdMode
- FPhysicsDebugMode
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsDebugMode.h |
| Include | #include "Physics/PhysicsDebugMode.h" |
Syntax
class FPhysicsDebugMode : public FEdMode
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| void | Enter () |
||
| void | Exit () |
||
| bool | FrustumSelect
(
const FConvexVolume& InFrustum, |
||
| void | Initialize () |
||
| bool | |||
| bool | InputDelta
(
FEditorViewportClient* ViewportClient, |
||
| bool | InputKey
(
FEditorViewportClient* ViewportClient, |
||
| bool | IsCompatibleWith
(
FEditorModeID OtherModeID |
||
| void | PostUndo () |
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| void | Render
(
const FSceneView* SceneView, |
||
| bool | |||
| void | Tick
(
FEditorViewportClient* ViewportClient, |