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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FNetworkPhysicsCallback
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
void UpdateReplicationMap_Internal
&40;
int32 PhysicsStep
&41;
Remarks
Updates the TMap on PhysScene that stores (non interpolated) physics data for replication.
Needs to be called from PT context to access fixed tick handle but also needs to be able to access GT data (actor iterator, actor state)