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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FNetworkPhysicsCallback
- IRewindCallback::ApplyCallbacks_Internal()
- FNetworkPhysicsCallback::ApplyCallbacks_Internal()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp |
virtual void ApplyCallbacks_Internal
&40;
int32 PhysicsStep,
const TArray< Chaos::ISimCallbackObject &42; > & SimCallbackObjects
&41;
Remarks
Called after any presim callbacks are triggered and after physics data has marshalled over in order to modify the sim callback outputs