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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FGenericPhysicsInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
Include | #include "Physics/GenericPhysicsInterface.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp |
static bool RaycastTest
&40;
const UWorld &42; World,
const FVector Start,
const FVector End,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
&41;
Remarks
Trace a ray against the world and return if a blocking hit is found