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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FGenericPhysicsInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
| Include | #include "Physics/GenericPhysicsInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp |
static bool RaycastSingle
(
const UWorld * World,
struct FHitResult & OutHit,
const FVector Start,
const FVector End,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)
Remarks
Trace a ray against the world and return the first blocking hit