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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/Experimental
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosScopedSceneLock.h |
| Include | #include "Physics/Experimental/ChaosScopedSceneLock.h" |
Syntax
struct FScopedSceneLock_Chaos
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScopedSceneLock_Chaos
(
FScopedSceneLock_Chaos& Other |
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FScopedSceneLock_Chaos
(
FScopedSceneLock_Chaos&& Other |
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FScopedSceneLock_Chaos
(
FPhysicsActorHandle const* InActorHandle, |
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FScopedSceneLock_Chaos
(
FPhysicsConstraintHandle const* InConstraintHandle, |
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FScopedSceneLock_Chaos
(
USkeletalMeshComponent* InSkelMeshComp, |
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FScopedSceneLock_Chaos
(
FChaosScene* InScene, |
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FScopedSceneLock_Chaos
(
FPhysicsActorHandle const* InActorHandleA, |
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FScopedSceneLock_Chaos
(
Chaos::FPhysicsObjectHandle InObjectA, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Release () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FScopedSceneLock_Chaos & | operator=
(
FScopedSceneLock_Chaos& Other |
||
| FScopedSceneLock_Chaos & | operator=
(
FScopedSceneLock_Chaos&& Other |