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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/Experimental > API/Runtime/Engine/Physics/Experimental/FPhysScene_Chaos
| Type | Name | Description | |
|---|---|---|---|
| void | RemoveObject
(
FSkeletalMeshPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment | |
| void | RemoveObject
(
FStaticMeshPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment | |
| void | RemoveObject
(
Chaos::FSingleParticlePhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment | |
| void | RemoveObject
(
FGeometryCollectionPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment | |
| void | RemoveObject
(
Chaos::FClusterUnionPhysicsProxy* InObject |
Called during physics state destruction for the game thread to remove objects from the simulation #BG TODO - Doesn't actually remove from the evolution at the moment |