Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/Experimental > API/Runtime/Engine/Physics/Experimental/FPhysScene_Chaos
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void EnqueueAsyncPhysicsCommand
&40;
int32 PhysicsStep,
UObject &42; OwningObject,
const TFunction< void()> & Command,
const bool bEnableResim
&41;