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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/Experimental > API/Runtime/Engine/Physics/Experimental/FPhysScene_Chaos > API/Runtime/Engine/Physics/Experimental/FPhysScene_Chaos/AddObject
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void AddObject
&40;
UPrimitiveComponent &42; Component,
FGeometryCollectionPhysicsProxy &42; InObject
&41;
Remarks
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread