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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/USubUVAnimation
- UObject::Serialize()
- USubUVAnimation::Serialize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/SubUVAnimation.cpp |
virtual void Serialize
&40;
FStructuredArchive::FRecord Record
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.