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Warnings * Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.
- UObject::FinishDestroy()
- USubUVAnimation::FinishDestroy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/SubUVAnimation.cpp |
virtual void FinishDestroy&40;&41;
Remarks
Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.
Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.