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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
Syntax
uint8 bAllowRecycling: 1
Remarks
If true, this Particle System will be available for recycling after it has completed. Auto-destroyed systems cannot be recycled. Some systems (currently particle trail effects) can recycle components to avoid respawning them to play new effects. This is only an optimization and does not change particle system behavior, aside from not triggering normal component initialization events more than once.