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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UActorComponent::ShouldActivate()
- UParticleSystemComponent::ShouldActivate()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool ShouldActivate&40;&41; const
Remarks
Return true if this component is in a state where it can be activated normally.