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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UFXSystemComponent::SetIntParameter()
- UParticleSystemComponent::SetIntParameter()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void SetIntParameter
&40;
FName ParameterName,
int Param
&41;
Remarks
Set a named float instance parameter on this ParticleSystemComponent. This is for function parity with the VFX Marshaller. The int is converted and then set to a float.
Set a named float instance parameter on this ParticleSystemComponent. Updates the parameter if it already exists, or creates a new entry if not. This maps a int to a float for parity as cascade doesn't have booleans. This for adding functionality to the parent UFXSystemComponent to set int variables.