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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UActorComponent::SetComponentTickEnabled()
- UParticleSystemComponent::SetComponentTickEnabled()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void SetComponentTickEnabled
&40;
bool bEnabled
&41;
Remarks
Set this component's tick functions to be enabled or disabled. Only has an effect if the function is registered
Parameters
Name | Description |
---|---|
bEnabled | Whether it should be enabled or not |