Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
void SetAutoAttachParams
&40;
USceneComponent &42; Parent,
FName SocketName,
EAttachLocation::Type LocationType
&41;
Remarks
DEPRECATED: Set AutoAttachParent, AutoAttachSocketName, AutoAttachLocationType to the specified parameters. Does not change bAutoManageAttachment; that must be set separately.
Parameters
Name | Description |
---|---|
Parent | Component to attach to. |
SocketName | Socket on Parent to attach to. |
LocationType | Option for how we handle our location when we attach to Parent. |
See Also
AutoAttachLocationType