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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
- UActorComponent::SendRenderTransform_Concurrent()
- UPrimitiveComponent::SendRenderTransform_Concurrent()
- UParticleSystemComponent::SendRenderTransform_Concurrent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void SendRenderTransform_Concurrent&40;&41;
Remarks
Called to send a transform update for this component to the rendering thread
This is called concurrently on multiple threads (but never the same component concurrently)