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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void ReportEventBurst
&40;
const FName InEventName,
const float InEmitterTime,
const int32 ParticleCount,
const FVector InLocation,
const TArray< class UParticleModuleEventSendToGame &42; > & InEventData
&41;
Remarks
Record a bursting event.
Parameters
Name | Description |
---|---|
InEventName | The name of the event that fired. |
InEmitterTime | The emitter time when the event fired. |
InParticleCount | The number of particles spawned in the burst |
InLocation | The location of the particle emitter when the event fired. |