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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UActorComponent::OnEndOfFrameUpdateDuringTick()
- UParticleSystemComponent::OnEndOfFrameUpdateDuringTick()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void OnEndOfFrameUpdateDuringTick&40;&41;
Remarks
Allows components to handle an EOF update happening mid tick. Can be used to block on in-flight async tasks etc. This should ensure the the component's tick is complete so that it's render update is correct.