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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- USceneComponent::OnChildDetached()
- UParticleSystemComponent::OnChildDetached()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void OnChildDetached
&40;
USceneComponent &42; ChildComponent
&41;
Remarks
Called after a child scene component is detached from this component. Note: Do not change the attachment state of the child during this call.