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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void GetOwnedTrailEmitters
&40;
TrailEmitterArray & OutTrailEmitters,
const void &42; InOwner,
bool bSetOwner
&41;
Remarks
Fills the passed array with all trail emitters associated with a particular object.
Parameters
Name | Description |
---|---|
OutTrailEmitters | The array to fill with pointers to the trail emitters. |
InOwner | The object that triggered this trail. Can be NULL if no assosiation was set by the owner. Not to be confused with the result of GetOwner(). |
bSetOwner | If true, all trail emitters will be set as owned by InOwner. |