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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
int32 GetCurrentDetailMode&40;&41; const
Remarks
Decide which detail mode should be applied to this particle system. If we have an editor override specified, use that. Otherwise use the global cached value