Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool GetBeamTargetStrength
&40;
int32 EmitterIndex,
int32 TargetIndex,
float & OutTargetStrength
&41; const
Remarks
Get the beam target strength true EmitterIndex and TargetIndex are valid - OutTargetStrength is valid false EmitterIndex or TargetIndex is invalid - OutTargetStrength is invalid
Parameters
Name | Description |
---|---|
EmitterIndex | The index of the emitter to get |
TargetIndex | Which beam within the emitter to get |
OutTargetStrength | Value of target tangent |