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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent > API/Runtime/Engine/Particles/UParticleSystemComponent/ForceAsyncWorkCompletion
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
void ForceAsyncWorkCompletion
&40;
EForceAsyncWorkCompletion Behavior,
bool bDefinitelyGameThread
&41; const
Remarks
If there is async work outstanding, force it to be completed now