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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UParticleSystemComponent::Editor_CanBeTickManaged()
- UCascadeParticleSystemComponent::Editor_CanBeTickManaged()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
virtual bool Editor_CanBeTickManaged&40;&41; const