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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual int32 DetermineLODLevelForLocation
&40;
const FVector & EffectLocation
&41;
Remarks
- This will determine which LOD to use based off the specific ParticleSystem passed in and the distance to where that PS is being displayed.
-
This is distance based LOD not perf based. Perf and distance are orthogonal concepts.