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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
- UActorComponent::DestroyRenderState_Concurrent()
- UPrimitiveComponent::DestroyRenderState_Concurrent()
- UParticleSystemComponent::DestroyRenderState_Concurrent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void DestroyRenderState_Concurrent&40;&41;
Remarks
Used to shut down any rendering thread structure for this component
This is called concurrently on multiple threads (but never the same component concurrently)