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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
- UActorComponent::CreateRenderState_Concurrent()
- UPrimitiveComponent::CreateRenderState_Concurrent()
- UParticleSystemComponent::CreateRenderState_Concurrent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void CreateRenderState_Concurrent
&40;
FRegisterComponentContext &42; Context
&41;
Remarks
Used to create any rendering thread information for this component
This is called concurrently on multiple threads (but never the same component concurrently)