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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
static FDynamicEmitterDataBase &42; CreateDynamicDataFromReplay
&40;
FParticleEmitterInstance &42; EmitterInstance,
const FDynamicEmitterReplayDataBase &42; EmitterReplayData,
bool bSelected,
ERHIFeatureLevel::Type InFeatureLevel
&41;
Remarks
Static: Supplied with a chunk of replay data, this method will create dynamic emitter data that can be used to render the particle system The newly created dynamic data, or NULL on failure
Parameters
| Name | Description |
|---|---|
| EmitterInstance | Emitter instance this replay is playing on |
| EmitterReplayData | Incoming replay data of any time, cannot be NULL |
| bSelected | true if the particle system is currently selected |
| InFeatureLevel | The relevant shader feature level |