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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
static FDynamicEmitterDataBase &42; CreateDynamicDataFromReplay
&40;
FParticleEmitterInstance &42; EmitterInstance,
const FDynamicEmitterReplayDataBase &42; EmitterReplayData,
bool bSelected,
ERHIFeatureLevel::Type InFeatureLevel
&41;
Remarks
Static: Supplied with a chunk of replay data, this method will create dynamic emitter data that can be used to render the particle system The newly created dynamic data, or NULL on failure
Parameters
Name | Description |
---|---|
EmitterInstance | Emitter instance this replay is playing on |
EmitterReplayData | Incoming replay data of any time, cannot be NULL |
bSelected | true if the particle system is currently selected |
InFeatureLevel | The relevant shader feature level |