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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void ConditionalCacheViewRelevanceFlags
&40;
class UParticleSystem &42; NewTemplate
&41;
Remarks
Cache the view-relevance for each emitter at each LOD level if needed.
Parameters
Name | Description |
---|---|
NewTemplate | The UParticleSystem* to use as the template. If NULL, use the currently set template. |