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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
- UActorComponent::CheckForErrors()
- UPrimitiveComponent::CheckForErrors()
- UParticleSystemComponent::CheckForErrors()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void CheckForErrors&40;&41;
Remarks
Function that gets called from within Map_Check to allow this actor component to check itself for any potential errors and register them with map check dialog.
Derived class implementations should call up to their parents.