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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
- UActorComponent::Activate()
- UParticleSystemComponent::Activate()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void Activate
&40;
bool bReset
&41;
Remarks
Activates the SceneComponent, should be overridden by native child classes.
Parameters
| Name | Description |
|---|---|
| bReset | Whether the activation should happen even if ShouldActivate returns false. |