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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
Include | #include "Particles/ParticleSystem.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
bool RemoveAllDuplicateModules
&40;
bool bInMarkForCooker,
TMap< UObject &42;, bool > &42; OutRemovedModules
&41;
Remarks
Remove all duplicate modules. bool true if successful, false if not
Parameters
Name | Description |
---|---|
bInMarkForCooker | If true, mark removed objects to not cook out. |
OutRemovedModules | Optional map to fill in w/ removed modules... |