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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystem
Syntax
TEnumAsByte< enum EParticleSystemOcclusionBoundsMethod > OcclusionBoundsMethod
Remarks
Which occlusion bounds method to use for this particle system. EPSOBM_None - Don't determine occlusion for this system. EPSOBM_ParticleBounds - Use the bounds of the component when determining occlusion.